Animating the Metaverse: How Artists Are Creating Worlds in Real Time

Long ago it may have seemed a distant sci-fi dream, but now the Metaverse stands for a growing digital universe where users interact, create, and experience content in real time. The beauty at the very core of it is a creative revolution – one where artists are building entire virtual worlds as interactive canvases rather than one being powered purely by machines.

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Living Weapons in Animation: Fantasy and Anxiety

A recurring motif in Japanese animation and contemporary climate fiction animation is the misuse of technology by fictional scientific and militaristic authorities, which in the fictional narratives leads to severe disaster, often with ecological and environmental consequences. In this context, “living weapons” – powerful beings created by science whose impact and abilities are reminiscent of weapons of mass destruction – are particularly potent. Living weapons are “fantasy characters who exist in alternative worlds and become embroiled in implausible plot lines” (Swale 2020, 1999). As archetypes, they prompt reflection on the depiction of cultural notions of catastrophe, particularly environmental catastrophe, and are often explored as symptomatic of deep-rooted and durable cultural anxieties about disastrous scientific incidents.

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Why Is Animation So Afraid of Queerness?

Animation is inherently queer. The very process of destabilising the rigid boundaries of the human body and abstracting it into shapes and colours that we can project ourselves onto is essentially a process of queering. In their article “Why Are Cartoons So Queer?” for Sunstroke Magazine, Kellie Toyama remarks that “the flexible nature of animation gives stories the added potential to introduce fluid concepts of gender and sexuality with ease,” making animation the perfect medium to visualise the queer experience. As Paul Wells states, “the animated film has the capacity to redefine orthodoxies of live-action narrative and images,” an analysis that Kodi Maier elaborates on by linking his discussion directly to queer theory: “animation’s elasticity opens a realm where ideas of normalcy are disrupted and hidden potentials are revealed much in the same way that queer theory disrupts common understandings of gender and sexuality to explore other options in regards to embodiment and expression.” Why is it, then, that mainstream animation has for so long been afraid of queerness?

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Henshin to Life: The “Real,” the “Cartoonish,” and the Impossibilities of Animated Tokusatsu with Kamen Rider W and Fuuto PI

Tokusatsu is a Japanese media genre that translates roughly to “special effects,” hallmarked by its use of suits and over-the-top action scenes in a live action production. Think Godzilla and Ultraman, or Power Rangers for readers around my age. The reason I find myself interested in tokusatsu is that over-the-top spectacle. There’s not a lot that hits for me much better than a guy in a well-designed suit performing a flashy kick into a gross rubber monster suit accompanied by a huge explosion.

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Exploring Constant Character Arc in short narrative 3D Animation

One of the concepts in a story involving characters is the character arc. In addition to being used to build the story structure, the arc also creates the conditions by which the audience might feel sympathy for the main character. When the main character begins at a certain emotional point, but by the end of the story experiences a change to a different point, that is the character arc (Myers 2022, 19). In his book Beyond the Hero's Journey, Anthony Mullins defines characters into two types: change and constant, and three types of arcs: optimistic, pessimistic, and ambivalent.

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What is a Phenakistoscope?

You’ve probably binge-watched animated shows or scrolled through endless GIFs, but have you ever wondered how animation actually began? Let’s rewind to 1832—before Netflix, before Disney, even before flipbooks—to meet the Phenakistoscope, the great-great-grandparent of all moving pictures. This device used cardboard, mirrors, and optical magic to make static images dance. Let’s dive into how this forgotten gadget sparked a revolution—and why it’s making a comeback today.

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36 Years Later: The significance of Grave of the Fireflies being released on Netflix

In 2020, the American streaming giant Netflix acquired global streaming rights (excluding the United States and Japan) for the films of Studio Ghibli. Audiences have since been enjoying a collection of the world-famous Ghibli animation films from My Neighbor Totoro (Hayao Miyazaki, 1988), Spirited Away (Hayao Miyazaki, 2002), and Ponyo (Hayao Miyazaki, 2008) for nearly 5 years. But there was one exception. The 1988 film Grave of the Fireflies, directed by the co-founder of Studio Ghibli Isao Takahata was on the waiting list for 4 years, before finally arriving onto the platform on September 16, 2024.

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The ICUF: A Surrealist Approach to Character Mystery Narratives

Stories typically follow a structure of beginning, middle, and end, where characters move from their known world into a challenge, and then either overcome or fail it, leading to change. Joseph Campbell’s monomyth (2008) highlights this structure's universality, but exploring alternatives to traditional narrative patterns can lead to unique storytelling approaches. The narrative of mystery, according to Knobloch-Westerwick et al shows that the balance between suspense and resolution enhances audience satisfaction. The Interpretive Character Unravelling Framework (ICUF) builds on these ideas by applying the mystery genre’s principles and concepts of surrealism to character development, engaging the audience in unravelling characters themselves through interpretation rather than direct exposition.

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A Critical Look at the Representation of Prominent Black Women in Warner Bros. Animation

Coal Black and de Sebben Dwarfs was one of the earliest animated American films to place a Black woman as the main character. Directed by Bob Clampett at Warner Brothers in 1942, the character of So White set a precedent for three further Black female lead characters in future Warner Brothers animated projects. However, introduced as a “happy washerwoman made for a jazzier version of the mammy stereotype” (Lehman 2007, 78), So White contributes to a larger structure of racism within American animation, hindering the progression of positive representation for future Black women as animated characters. The question that this blog investigates is whether the representation of Black women in Warner Brothers animation has truly improved since the introduction of So White, or do So White’s successors continue to perpetrate harmful stereotypes about African American women?

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Tips for Successfully Completing the Trial of Osiris PVP Activity in Destiny 2

Trial of Osiris is a competitive player versus player (PVP) mode for the 2017 online video game Destiny 2. It is one of the most interesting and vibrant modes for battles, where you can demonstrate teamwork in a series of matches. To be more specific, squads of three players compete against each other in a series of rounds to determine the winner of the match. If you manage to achieve flawless status by winning 7 matches in a row, you can earn the best seasonal gear and weapons that will significantly strengthen your guardian.

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The Hand of the Artist: Bojack Horseman and Deconstructive Animation

In the earliest forms of animation, the so-called ‘Hand of the Artist’ was a visual tool to represent the moment before a drawing came to life on its own. Émile Cohl's Fantasmagorie (1908) is a famous example of this, where the hand and the pencil of the animator disappear once the drawings begin to seemingly move autonomously. Over the century since Fantasmagorie, animation has returned to this visual device as a form of satire or as a metatextual exploration of the medium, to disrupt our perception of the constructed reality of animation in a manner unique to a medium free from the constraints of live-action. Paul Wells argues that “animation’s inherently rhetorical condition means that its construction is always a critical intervention and interrogation of the representation of the material world” (Wells 2019, 15) which is what allows animation to be utilised as a reflexive storytelling device through the deconstruction of its own medium.

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What does a Refugee look like? (UNHCR Teaching About Refugees, 2017)

As a media form, animation has the unique ability to render immaterial realities and unfamiliar experiences visually in a manner inaccessible to live-action cinema. In this way, animation can represent the unrepresentable, creating a rare opportunity for either the disruption of hegemonic discourses, such as through the visualisation of silenced perspectives, or a repackaged reiteration of them. Animation can provide a vehicle for graphic political criticism, augmenting the way things are represented through artistic means: such as by exaggerating certain characteristic features of a political class or actor through cartoon aesthetics. A prime example of this can be found within the Who is a Refugee? animation featured on the United Nations High Commissioner for Refugees (UNCHR) YouTube channel, which represents the journey of an unnamed family from an unspecified nation as they transition into refugee status.

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Unveiling the Invisible: A Deep Dive into Metonymy and Metaphor in 2D Animated Short Film Void

With animation’s unique ability to penetrate the internal world of a range of living organisms, it can make the invisible visible (Wells 1998, 122). It is undeniable that animation stands out as a powerful medium for exploring human complex emotions and psychological states, and as an animator myself, the most commonly employed and explored framework that I experience throughout my studies and creative practice is the use of metaphor to abstractly depicted the mind. However, unlike metaphors that have been extensively researched and discussed throughout the history of animation studies (see Wells 1998; Uhrig 2018), the concept of metonymy within animated representation, a similar literary device to metaphor, has yet to be extensively talked about.

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Colour and lighting in Hazbin Hotel (Vivienne Medrano, 2024-) - Episode 4: Masquerade

Hazbin Hotel, a series created and directed by Vivienne Medrano, premiered in 2024.  It follows the story of Charlie Morningstar, daughter of Lucifer Morningstar and Lilith, and her efforts to prevent sinners from facing the annual extermination which results in her establishing a hotel that rehabilitates them for entry into heaven. Although the series episodes explore a multitude of themes and topics, the episode that particularly resonated with me was “Episode 4: Masquerade,” which follows the character of Angel Dust as he tries to balance his job’s responsibilities while residing at the hotel.

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How The Substance (2024) Uses Fantasy-Horror to Remind Us How Unrealistic Society’s Perception of Aging Women Is

When arthouse streaming service, MUBI, acquired one of the year’s surprisingly successful films, 6x Oscar-nominated The Substance (Coralie Fargeat, 2024), it was originally being distributed by Universal for barely $18M. However, French writer/director Coralie Fargeat’s refusal to cut certain scenes eventually allowed her to shop the film elsewhere. With Fargeat now satisfied and Universal likely banging their heads against the wall, The Substance has become an absolute hit, going on to make $70M+ at the global box office (D’Alessandro, 2024).

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An Imaginative Lens: Analysis of My Neighbor Totoro

My Neighbor Totoro is one of the most well-known among Studio Ghibli’s works. Directed by Hayao Miyazaki in 1988, the film tells the story of two girls, Mei and Satsuki, and their dad, Mr. Kusakabe, as they move to the countryside as they wait for Mrs. Kusakabe to recover from a hospital nearby. Now living in an old country home, Mei and Satsuki look in wonder at the countryside and eventually encounter magical creatures that live in the nearby forest (and even within their home), soon meeting the guardian of the forest, Totoro.

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The Political Undertones of A Monster in Paris (Bibo Bergeron, 2011)

Directed by Bibo Bergeron, the computer-animated film A Monster in Paris (2011) follows the story of Francoeur, a chemically mutated flea, as he explores the city of Paris, befriends Lucille and her two friends, and hides from the danger that is the fear of those who do not understand him. Set during the flooding of the Seine River (1910), Bergeron’s film carries various themes of love and friendship, though darker messages hide beneath the surface of this captivating Europe-set narrative.

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Visions of Vulnerability: The Artistic Depiction of Psychological Decline in Arcane

In recent years, the entertainment industry has begun to delve more deeply into the once taboo topic of mental health and its complexities, expanding the representation of characters with mental illness beyond the two-dimensional caricatures that such screen representations began with. Riot Games’ animated Netflix series Arcane (Christian Linke & Alex Yee, 2021-) stands out as a compelling addition to this discussion, particularly through its creative representation of one character’s increasing mental instability. In this blog, I will analyze how Arcane draws from real-life manifestations of psychosis in order to create a visceral illustrated experience through the psychological deterioration of the innocent Powder into her unstable new identity, Jinx.

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The Magic of Fantasy Anime and its Impact on Storytelling

Fantasy anime has captivated global audiences with rich storytelling and vivid world-building. As Japanese animation continues to evolve in scope, it has the possibility to bring fresh perspectives and imaginative narratives to life in animated form. The upcoming television series Promise of Wizard from Bunta Tsushimi set for release in early 2025, promises to be yet another groundbreaking addition to this vibrant animated genre.

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Top 10 Tools Every Artist Needs in Their Drawing Kit

Drawing is a skill honed through practice and passion. While natural talent gives some an edge, those willing to invest time and effort can learn to draw. Whether you are naturally gifted or diligently learning, a good drawing kit is vital — not just for beginners but for experienced artists and animators refining their skills. As this blog post argues, each tool in an artist's kit serves a unique purpose, helping an animator achieve a high level of precision, depth, and creativity. Let’s dive into the ten must-have tools and why they are essential for every artist.

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