My name is Mani Haider and I am an indie games developer. In this post, I would like to discuss the creative and technical process behind my latest game, Delirium, explaining how I became inspired to produce this sci-fi/horror game as my latest project. I was first inspired to work in games design in 2016, when I was working as a runner within the film industry and was exposed to the work of amazing concept artists working in the visual effects studio.
Read MoreFor the most part the evening air, schools and events will be peppered with the sounds of those going about their Halloween business. You might engage with one of the many cinematic offerings, or a spooky audio drama where the images evoke terror but more importantly the sound of classic horror. In the year where we celebrate 200 years of Mary Shelley’s Frankenstein (1818), written when she was 19 years old, you may even revisit or be introduced to classic horror via the sounds of the monster’s re-animation. The classics we refer to are usually remembered as a visual feast evoking terror but the sound of the film adaptations of Frankenstein also deserve their place in the homage to horror classics.
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