Art and Science in Animation

Quantum LOGOS (vision serpent) is an immersive reactive film that uses Mesoamerican culture as inspiration for design ideas that explore the basics of quantum mechanics. This project uses abstract animated imagery to metaphorically represent the quantum world. I use this approach because of the parallels that are evident between Mesoamerican art and philosophy and the quantum mechanics vision of the nature of reality. While I focus on Young’s Double Slit Experiment (see Orion & Laitman 2010: 90-92) - essentially how light behaves when passed through double slits, as part of this project research - I found additional inspiration in the Observer Effect (Dent 2005: 253) - the theory that simple observation of a phenomenon ultimately changes that phenomenon. These are core issues relevant to this artwork that I use to explain quantum mechanics. I wanted to present new ideas through the ancient artistic interpretation of natural wonders in order to attest to the timeless beauty of Mesoamerican’s intuitive assumptions, alongside their similarity to current notions of science and nature. By using designs that are rooted in ideas embraced by Mesoamerican thought, I've created a series of visual metaphors that explore, discover, and communicate the counterintuitive and contradictory beauty of nature.

Fig. 1 - Mandala sequence & Derivative Touchdesigner Interface. A cylindrical stereoscopic and VR installation of Quantum LOGOS (vision serpent) in progress at the Institute for Media Innovation "Reality Theater" Nanyang Technological University…

Fig. 1 - Mandala sequence & Derivative Touchdesigner Interface. A cylindrical stereoscopic and VR installation of Quantum LOGOS (vision serpent) in progress at the Institute for Media Innovation "Reality Theater" Nanyang Technological University, Singapore, January 2020 ©Mark Chavez

In this immersive, reactive, animated piece, I did not want to make a pedantic infomercial that would graphically explain Quantum Theory. Instead, I wished to convey the awe that I felt when studying questions like, “What is the nature of existence as determined by science?“ My goal was to use a visual language, recalling abstract painters’ approaches based on science’s emergent ideas. I didn’t want to taint the work with iconography but rather with feelings expressed as moving abstract paintings. I was inspired by many artists who have used these approaches in the past, including Roberto Matta, Hokusai, Dalí, and Henry Moore who have all used ideas inspired by Quantum Theory to inform their artwork (see Ball 2008). These artists’ ability to blend classic compositional forms to imply meaning motivated me. I also wanted to make this artwork relevant to my Mexican cultural background, emphasizing newly established links to scientific phenomena. However, I did not desire to appropriate cultural icons that, with our current scientifically-informed culture, I can hardly begin to understand in purpose, intent, and historical context.

Fig. 2 - The Interactive Interlude: fields of energy follow me. Imagined as a mystical Maya cenote in the Interactive Wave Sequence @ Ars Electronica Festival 2019, Deep Space 8k Theatre ©Mark Chavez

Fig. 2 - The Interactive Interlude: fields of energy follow me. Imagined as a mystical Maya cenote in the Interactive Wave Sequence @ Ars Electronica Festival 2019, Deep Space 8k Theatre ©Mark Chavez

The Project

The evolution of the Quantum LOGOS (vision serpent) project and the challenges of combining generative animation inspired by classic Mesoamerican with more modern ideas started early on in my career. When I was doing my MFA at UCLA, I created a short animated piece of laser light called “Omeyotl”. At that time, I worked part-time for a company in Los Angeles, California, that performed laser shows. A group from Mexico made inquiries about doing a laser show on a pyramid for a Mexico City celebration in 1981. I’m Mexican American with a mostly indigenous background, so the idea of doing a laser show based on the pre-Hispanic gods fascinated me. Ultimately, the project did not happen with the Mexico group, but I decided to further the idea and completed the short in 1983. It was my first foray into Mesoamerican imagery and the ideas behind them. It explored two core figures, Tezcatlipoca and Quetzalcoatl, that held opposite positions in what I understood to be a dualistic pairing. I projected the artwork in laser-light onto the Federal Building in Westwood, CA, during the 1984 Summer Olympics, and used it as my MFA film. Since then, I have been interested in revisiting Mesoamerican themes in my work. As an animation industry veteran based mainly in Los Angeles, California, my involvement with animation started with event-based laser animation. I later gained experience in interactive educational content, console games, feature-based animation, digital sculpting, short-form character content, and code-based generative animation, all of which anticipate my current exploration into immersive interactive design systems and storytelling.

Fig. 3 - Meditation, Mandala and Design Archetypes Sequence.

Fig. 3 - Meditation, Mandala and Design Archetypes Sequence.

Although Quantum LOGOS (vision serpent) has a Mesoamerican feel, the design does not explicitly use iconography from the region. Given the subject matter, I did not want the imagery to assert ideas of which I could not be sure. Plus, had I used that iconography, I most likely would have misinterpreted it. Mesoamerican Studies is a serious subject that I pursue only as a hobby, and I did not want to alienate people that I wanted to exhibit the work to. Instead, I used imagery inspired by ideas defined by the contemporary Mesoamerican philosophy scholars James Maffie in Aztec Philosophy: Understanding a World in Motion (2015) and Alexus McLeod’s Philosophy of the Ancient Maya: Lords of Time (2017). These books offer a great source of ideas in their respective analysis of the Mexica (Aztec) and Maya worldview, which provides inspiration for imagery based on the Mesoamerican perspective. My own imagery uses a template of imagined metaphors derived from the Mesoamerican way of thinking (as discussed by these authors). My artistic goal is to detail ideas as a quantum physicist might envision in a mythic, design-based animated artwork. I discussed this approach with a small team of expert science communication and art academics to devise the piece’s solutions. We agreed that in an animated-artwork, using pictorial metaphor and the fantasy of artistic abstraction would work well.

Fig. 4 - A wisp of an idea, Double Slit Experiment Wave Sequence.

Fig. 4 - A wisp of an idea, Double Slit Experiment Wave Sequence.

I had to go deep into Mesoamerican thought and philosophy to understand the metaphors I needed for designs. In my research, I found that their beliefs are Pantheistic (see Maffie 2014). Strangely enough, the pantheism shares an uncanny similarity to findings made in quantum mechanics (Franklin 2019). The Maya developed a highly sophisticated and complex belief system that posited time as an integral part of their understanding. Mesoamericans believed that Gods, or better put, expressions of spirit, are an ever-dynamic part of everything, literally woven throughout every aspect of life. I thought these ideas could be leveraged with imagery to imply meaning. For example, Mexico’s indigenous peoples had no word for god or goddess, so I interpreted these as archetypal forces and tag them with design rules. The goal is to organize various concepts with visuals that have intuitive meaning derived from their use of color and shape and arrange them in such a way as to reveal an intuitive interpretation that has a factual basis in art/science communication.

Design Approach: exploring science with design archetypes

Quantum LOGOS (vision serpent) dynamically illuminates challenging concepts in quantum science such as Quantum Gravity and the Double Slit Phenomena. During the Interactive Interlude, the artwork focuses on the Double Slit Experiment’s wave-like phenomena to create a reactive narrative platform. In other sequences, the generative animation focuses on other phenomena such as Quantum Tunneling (when quantum particles move through usually impenetrable barriers), which creates an introductory lesson on quantum science.

Fig. 5 - Base Energy, Waveform Sequence.

Fig. 5 - Base Energy, Waveform Sequence.

Fig. 6 - Structured Order & Growth, Tree Sequence.

Fig. 6 - Structured Order & Growth, Tree Sequence.

Utilising what can only be leveraged by a fantasy-based palette rooted in artistic intuition, I have interpreted nature and existence with designs and artwork that reflect a collective mythic memory. In one sequence, I show the sun's effect as a source of energy whose gravitational force warps fields of space around it (see Figs. 7 & 8). The sun sustains life in plants through photosynthesis. The quantum effect is evident in biological systems in how they process photons to create energy. In the Interactive Interlude, as with the Double Slit Experiment, the waveforms create illusionary rippled forms. I expound on these shapes when they form crisscrossing interference patterns to suggest meaning. I make a pool of energy in blue rippled light cross the screen as I walk across it, imagining what the ancient Maya may have witnessed when performing their meditative rituals in Cenotes (sinkholes that had reflecting pools).

Fig. 7 - Infinite Sky, Fractal Pattern Sequence.

Fig. 7 - Infinite Sky, Fractal Pattern Sequence.

Fig. 8 - Birth, Sun Sequence.

Fig. 8 - Birth, Sun Sequence.

I was also interested in taking the viewer through numerous design-states that would create a visual story that elicits an emotional impact. For example, waves that continually shift back and forth, where the audience can approach and move a particle effect. My primary goal in creating this artwork was to convey a story, limit the interaction to a specific moment, then provide an interlude where the audience can immerse themselves into the movie to have a more meaningful experience (Figs 9 & 10). One of my primary goals was to create an artwork that therefore tells a story about the nature of reality with pacing where the imagery moves from design to design, guiding the audience through a visual forest that accumulates a deeper meaning. I used a “classic mountain arch” (see Hasan 2014) to pace the animation and design. Conveniently, the movie evokes the feel of a creation myth.

Fig. 9 - Formation Sequence.

Fig. 9 - Formation Sequence.

Fig. 10 - Ocean Wave, Home Sequence.

Fig. 10 - Ocean Wave, Home Sequence.

Conclusion

The observer's role in quantum mechanics is that observing a phenomenon inevitably changes that phenomenon (Shimony 1963). Quantum physicists must always further analyze scientific findings for accurate understanding. In turn, the Mesoamerican pantheistic worldview aligns with how they viewed their place in nature and the view of reality as a woven fabric of intent. The individual takes an active role with the forces enveloping them, they manifest its existence. As artists, we use our imagination to interpret our perceptions and meditations intuitively. This project tries to understand different ways of thinking, both ancient and contemporary, and to consider modern ideas that assert physical reality as fields of energy and frequencies ripple constructing what we perceive. Our goal is to explore how these ideas compare to views held in the ancient pre-scientific world. Quantum LOGOS (vision serpent) therefore uses artistic concepts to illuminate scientific concepts about our world’s nature. This piece is a short time-based immersive artwork that attempts to use classic Mesoamerican and modern scientific ideas as inspiration for its research, one which endeavours to present new ideas with an ancient symbolic interpretation that attests to nature’s timeless beauty.

**Article published: October 23, 2020**

**Quantum LOGOS (vision serpent) is currently screening as a short animated film at film festivals listed below. Click here to view the trailer, or to read more information about the project and its research, visit here**

Ars Electronica Festival Deep Space 8k 2019 -- Special Dual Screen, Interactive Theater Event
Raw Science Film Festival -- Industry Award, Best Visual Effects
Official Latino Film and Arts Festival -- Official Selection/U.S. Experimental or Animation
Los Angeles Motion Picture Festival -- Award Winner: Best Animation
BEYOND Film Festival 2020 -- Special Screening & Presentation/July 2020
The Flight Deck Film Festival -- Finalist: Short Films
Monthly Indie Shorts -- Official Selection/September 2020 Edition
Synergy Film Festival -- Official Selection/Experimental Film
Mosaic World Film Festival-- Official Selection/Experimental
New York Animation Film Awards (NYAFA) -- Semi-Finalist: Best Original Score in Animation Film

References

Ball, Philip. “Quantum weirdness and surrealism,” Nature 453 (2008): 983-984.

Dent, Eric. “The Observation, Inquiry, and Measurement Challenges Surfaced by Complexity Theory,” in Managing Organizational Complexity: Philosophy, Theory and Application, ed. Kurt A. Richardson (North Carolina: Information Age Publishing, 2005), 253-268.

Franklin, James. “Emergentism as an option in the philosophy of religion: between materialist atheism and pantheism,” Journal of the Philosophical Association of the Philippines 7, no. 2 (2019): 1-22.

Hasan, Iman K. Storytelling: As a creative design-thinking tool to bring more & better insights to the design process. (PhD Thesis, University of Cincinnati, 2041), available here.

Maffie, James. “Aztec Philosophy,” Internet Encyclopedia of Philosophy (2014), available here.

Maffie, James. Aztec Philosophy: Understanding a World in Motion (Boulder: University Press of Colorado, 2015)

McLeod, Alexus. Philosophy of the Ancient Maya: Lords of Time (Lanham: Lexington Books, 2017).

Orion, Itzhak, and Laitman, Michael. “The Double-Slit Experiment and Particle-Wave Duality: Toward a Novel Quantum Interpretation,” Journal of Modern Physics 1, no. 1) (2010): 90-92.

Shimony, Abner. “Role of the Observer in Quantum Theory,” American Journal of Physics 31, no. 10 (1963): 755-773.

Biography

Mark Chavez’s interests have changed over the years from feature-based character work and short-form content to surreal subjective narrative work to exploring immersive interactive design systems in storytelling. During 2018-19, my partner A/P Ina Conradi I were artist-in-residence at the UCLA Art/Sci Center, directed by artist Victoria Vesna and physicist James Gimzewski. Interacting with this inspiring duo and their colleagues, and living in Los Angeles in a pre-COVID time inspired us to take on artworks that examine science with a humanistic approach. In 2018, Ina and I set up a collaborative called Quantum Travelers with Bianka Hofmann (Creative Producer, Science Experience Specialist), Robert Kastner (Head of Candeed Cue; Vienna, Austria), and Dr. Rupert Ursin (Group Leader & Senior Scientist at the Institute For Quantum Optics And Quantum Information Vienna). We first met Ms. Hofmann during a presentation she and colleagues made at the UCLA Art/Sci Center, Nadia Thalmann (Professor), Director of the Institute for Media Innovation "Being There Center," Nanyang Technological University, Singapore. Although I worked as the primary artist, animator, and director on this project and took needed advice from my colleagues on the content, where deemed necessary, in this write-up, I will use the personal form as to authorship.